#RESIDENT EVIL 4 VR FULL#
There’s an added benefit from enabling full motion in that it allows you to control Leon’s movement while aiming and shooting at enemies independently. My preferred playstyle was a custom setting that gave me the benefits of full motion, such as moving my head to look around, but also quick angle turns using the right thumbstick that made it easier to manage waves of enemies when my muscle memory forgot I could physically turn my head around. Full Motion is for those experienced in VR gaming and comfortable with camera movement while Comfort mode is there for you if you’re prone to motion sickness, but you can tweak movement options like teleportation at will. Resident Evil 4 VR has been remade from the ground up to accommodate several VR play styles. Part of that is in how you control the action. Defeating them gave me a sense of adrenaline rush I haven’t felt since I first played Resident Evil 4 back on the GameCube in 2005. Especially with the latter two, where you can hear their dreadful, heavy breathing sounds and then see these massively tall and creepy enemies slowly coming in your direction, and you have to hurry to pull out your rifle and aim down the infrared scope. Even some non-boss fights against regular enemies like Garrador, Regenerator, and the Iron Maidens are a lot more tense to endure. And there’s the Verdugo boss battle, where a creepy, almost xenomorph-like monster charges at you with glowing red eyes. Some examples of moments that felt new and awesome in VR include fighting Del Lago, where you can see this creature’s giant mouth opening wide as it tries to eat you whole. And to me, that’s what makes this such an incredible experience. Salazar Castle, in particular, struck me when I saw the armored knight statues and the rusted and rundown look of the armor. So many of us have ventured through this gloomy yet beautiful world multiple times before, but Resident Evil 4 VR really does a good job at conveying the gloom and creepiness the setting has. Resident Evil 4 was never a terribly scary game, but the sense of dread is enhanced in the VR version thanks to all the action being up in your face.
Of course, the story campaign is what we’re all here for, and it flourishes in VR. However, I noticed the absence of some content that is commonly found in modern re-releases of this game, most notably additional modes like Separate Ways and the Mercenaries, so it’s not technically “complete.” Noire: The VR Case Files, this is not a watered-down version of Resident Evil 4: you can experience Leon’s mission from start to finish. Unlike some VR adaptations of major games, most notably L.A.
#RESIDENT EVIL 4 VR SERIES#
Sure, there are some references to earlier entries (specifically Resident Evil 2), but Resident Evil 4 was an effective entry point to the series for many people like myself because you don’t need to have played the previous games to know what’s going on. government agent in rural Europe to rescue the president’s daughter while fending off hordes of infected villagers and monsters. The perspective has shifted, but no significant changes have been made to Resident Evil 4’s corny but easy-to-follow action-movie plot.
Resident Evil 4 was already an excellent game, but experiencing it in VR recaptured that feeling of playing it for the very first time. While the original version was my gateway into the Resident Evil series nearly 16 years ago, the moment I booted up this remake on my Oculus Quest 2, I knew Armature Studios had created something special.
After 15 hours of outmaneuvering infected villagers in VR, I have a newfound appreciation for Resident Evil 4.